April 12, 2007...10:50 am

The Prospect of Issue Oriented Cellphone Gaming

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How many times per week do we witness persons in transit glued to their cellphones, deeply engaged games to pass their travel time pleasurably?  For me, this is a daily occurrence on public transportation.   Phone companies and their software partners make millions from the sale of phone games and these games are only becoming more diverse and more profitable.  

The innovative leaps that technology has made in the past decade alone, prove that development is only going to become more aggressive as time passes.  Organizations that wish to stay a beat beyond their competitors must realize this and find cost effective ways of harnessing their options. 

In the current climate, everyone is an expert, or at the very least learning to be.  With drive and creativity it would be possible to entice gaming students
to spread their wings – perhaps for small scholarships, by developing
cellphone games that are themed around issues such as health,
education, welfare, tolerance, community building etc.  These games can be provided as freeware until they catch on
and can later be bought “in donation to…” in an effort to further the
goals of a non-profits’ objectives.

It’s a ripe time for the savvier non-profits to harness the
technological possibilities of cellphone gaming.  These games can
provide another avenue of exposure (and to a virtually captive
audience), where none was previously available.

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1 Comment

  • This is a good suggestion. I never really thought of it before but if it could be done it would make a meaningful impact in bringing attention to some serious social issues, not to mention help in raising much needed funds.

    This is an idea worth pushing some more.


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